Third Devlog!!!
Newtonian Horror » Devlog
Hello everyone,
A new update has been launched today. It's something that I've been working on for a while now. The changes in this update is:
UI
- There is a custom cursor now!!!! It was so easy to make too lol. I wonder why I never got around to it.
- The remaining enemy counts are now shown in the UI. This way you will never have to wonder how many enemies are there left :)
- The hearth symbol next to the health bar is beating now. Gross...
Graphics
- Closing animation for Newton's gravity wells. Now, when you open a new well or press space to close your wells, there is a little animation playing for closing them.
- 2 updated animations for the boss creature. The idle animation for its body and the slap animation for its tentacles are now more smoother
- Made the dungeon and catacomb levels tighter. It was said in some playtests that the players would just float around in there without any control, so I wanted to fix that and made the levels tighter. It should be easier and more exciting to beat them now!
- I have made a thicker catacomb tile. The previous one was almost impossible to see.
- The crushing boulders have their own background tile now. This way you can see when you're safe.... and when you're not!
Sound
- The dungeon song had now been replaced with a less annoying one. Thanks to Emin Gok.
- There are new hurt, vomiting, and fire breathing sounds thanks to Emin Gok. Seriously check him out in Spotify!
Bugfixes
- Fixed a bug where when the user clicks on the pause menu, their click also registred in game, causing the unnecessary launching of an extra gravity well.
Thank you so much for playing. Please don't be shy to write any feedback. Also you can always sign up for our one time mail reminder for when the full game comes out here. Promise I won't spam you :D
Files
Newtonian Horror.zip 94 MB
Jul 17, 2020
Get Newtonian Horror
Newtonian Horror
An occult 2D shooter where the only way to move or fight is to manipulate gravity
Status | In development |
Author | EgeCark |
Genre | Platformer |
Tags | 2D, Experimental, Explosions, Gravity, occult, Pixel Art, Singleplayer, Unity, Zero Gravity |
More posts
- Design UpdatesJul 02, 2020
- Second Devlog!!!Jun 25, 2020
- First Devlog!!!Sep 09, 2019
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